Wednesday, June 3, 2009

ZSS Tech Blog 003: Buffered Dash Attack Locks on Snake and Other Characters

Something that I discovered and posted about recently on the Zero Suit Samus forums is ZSS' Buffered Dash Attack Locks. These locks work on every character and start at varying percentages. It basically works by chaining instant buffered Dash Attacks together to form a chain that is not escapable if performed correctly. This is especially good vs. characters that ZSS edgeguards well, such as Snake. If it helps, try to buffer the dash attack following the previous dash attack just before her foot closest to her body touches ground during the dash attack animation.

Although I'd like to have a better video available, this video created by DarkWater should give you a basic idea of what this tech looks like (although you should note that this video was not made by me and I have not been able to test it on Meta Knight yet). DarkWater claims he's working on a more comprehensive video now.

Here's an example of now this can be used:

ZSS's DA lock on Snake starts at about 55% and runs until a little under 100%. This is especially great, because the Chain Grab ends at 60%. Thus this complements the chain grab nicely. It also sets him up near the edge at a high percent which is almost a guaranteed gimp.

Disclaimer: Further testing is still being done. Comments? Questions? You know what to do.

1 comment:

  1. When DA buffering, do you have to tap down on the C-stick in between the dashes?

    ReplyDelete