In the last update of my tech blog, I talked about Dash Attack locks. Per extensive testing, this is what we (Hence and I) found:
You cannot buffer a shield, dodge, or jump.
Characters with fast jabs cannot jab out.
If spaced properly, SDI toward ZSS does not escape. SDI away+buffer shield works at high percents.
If daz attack is decayed, SDI does nothing.
Marth cannot up+b out if ZSS performs properly.
Later, I found that:
ZSS cannot down+b out. She also can't jab out.
Does not work on ICs.
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